
POS Order Experience
ROLE
Product Designer
DURATION
6 Months
SCOPE
TL;DR
This project is not about making ordering faster.
It is about protecting a core execution experience from system complexity as the POS ecosystem grows.
The Order Screen was designed to remain predictable, portable, and resilient under real operational pressure—without transferring complexity to frontline staff.
Context
The Device Matrix
Ordering must remain stable across multiple execution surfaces.
The Fulfillment Chain
Each action on the Order Screen carries downstream operational consequences.
The Responsibility Boundary
The Order Screen is where ownership and intent transfer across roles.
Challenge.
Insights.
These insights define what the execution core cannot depend on, expose, or demand as complexity grows.
Solutions.
Decision 1: Separating Task Models for QSR and FSR
Ordering operates under different execution constraints.
We separated entry-level task models while reusing a shared menu structure.
Quick Service (QSR): Optimized for fast completion under peak load
Full Service (FSR): Optimized for coordination through iteration and shared state
The logic:
A shared menu preserves muscle memory, while the system adapts the workflow to different service models.
Different task models. One shared execution core.
Decision 2: Contextual Structural Stealth
Decision 3: Preserving Muscle Memory Across Devices
Handhelds and terminals engage different muscles—but they share the same human brain.
We prioritized spatial consistency to preserve muscle memory across arm-driven and finger-driven interaction.
Core actions remain positionally stable across devices, allowing users to switch mid-shift without cognitive or physical reorientation.
trade-offs.
Performance Over Discovery
We optimized for high-frequency actions. Low-frequency actions may require a learning curve.
Predictability Over Flexibility
We constrained certain combinations to prevent high-cost errors (e.g., accidental check closures).
Expert Efficiency Over First-time Ease
The system favors the staff member who places 500 orders a day over the minimal UI screen.
reflection.
Complexity will always grow—but human capacity does not. This project reinforced my belief that designing operational systems is about deciding what the system should carry so the human doesn't have to.
The Order Screen remains viable not because it is feature-rich, but because it respects the physical and cognitive limits of the people behind the counter.

echo.
Front-of-House Staff











